Wednesday, March 30, 2011

This post smells funny

Your homework for the comedy class is:

PLAY A FUNNY GAME. Explain why its funny.

Do not simply tell me that there are jokes- why are the jokes funny? What does it being a game have to do with the jokes? How does it involve the player?

As well, I've extended this homework to include games that are funny. This means if you find it heeeeeeeeelarious to play the Sims and find ways to torture your peoples, then you can explain that as well.

Thursday, March 24, 2011

sup bros, i heard you like work during break, so i put some homework in your homework so you can work while you work

Hey guys, sorry for the late post, thought this was already up but apparently my phone is a liar. A dirty, filthy liar. Your homework assignment is to play a game with horror elements. Now this can be either a "horror" game or a non "horror" game, but either way you have to be able to point out exactly what elements are horror. I want you to then analyze these elements and compare them to what we've talked about over the semester, and argue weather these make it more or less artistic.

IF YOU DO NOT HAVE ACCESS TO VIDEO GAMES, because you prefer to spend your breaks outside and with the company of the opposite sex (losers), then I have an alternate assignment for you. We discussed at the end of class how the different character roles relate to the level of niche scare, i.e. if the character is well developed, the scare will have to be more general since you don't possess the same capacity to assert your own fears into the role of the character. I would like you to watch the movie Buried (2010) with Ryan Reynolds, and talk about the level of characterization compared to the level of niche scare. Is being buried alive a niche scare? Is his character well developed? Does his level of characterization clash?

If you cant do either cause you're trapped in the woods, then fight some kind of monster (could be real like a bear/shark, or mythical like the Wendigo), and write a haiku about your battle in it's blood. This particular form will count as 2 homework assignments.

Have a wonderful break all!

Tuesday, March 22, 2011

The homework of the future- today!

http://www.cscs.umich.edu/~crshalizi/T4PM/futurist-manifesto.html

That link right there is to the Futurist Manifesto, our first step into the avant-garde! Please read this in between drinking copious amounts of alchohol and not doing the rest of the homework due after break.

Meanwhile, I just finished my 11th dive since arriving on the island. The sharks swim right up to ya, like they were dogs. Awesome stuff.

Hope you all are having fun on your spring break! See you all on Tuesday!

Wednesday, March 9, 2011

The Work of Fart in the Age of Mechyaaawnical Reproboring

Here it is, the long awaited text! Please read it by the next class.

http://www.marxists.org/reference/subject/philosophy/works/ge/benjamin.htm

I've got an itch to Scratch

Scratch film screening at the MRC this Saturday!

There will be two film screenings, one at 2PM and one at 6PM. Head over to the Free Speech Cafe at either of those times and come see the best documentary about Turntabilism there is!

The Cult of Ure

Your homework assignment for the Culture class is:

Play a game. Explain how the game relates to the culture it was made in, the culture it is played in, and the way you play the game.

Wednesday, March 2, 2011

Say jello to Liz Hickok!

Liz Hickok will be speaking to our class today, Wednesday the 2nd, at 6 pm. Come to 300 Wheeler and meet the artist yourself!

I would like to stress that this is a very important event: we really appreciate our lecturers, and want them to feel welcome. Please come to show your support for Liz Hickok!

Videogame Mechanique

Your homework for this week is:

Play a game. Explain how the mechanics of the game relate to the overall gameplay experience. Remember, mechanics are a number of aspects; how do you 'play' the game? What are the objectives? How do you receive information from the game? How do you interact with the game? How do the controls add to the game experience? If you have the room, theorize how the use of other sensory input (haptics) would alter the gameplay experience.